Now, my thoughts on the actual game.
First off, I need to start off by saying the soundtracks are beautifully crafted just like the anime arrangements. They really give you that J-RPG adventure feeling. The same can be said for the aesthetic pixel art too. The whole game is exactly how I imagined it to be. The whole art direction, at some points, is just mind-boggling.
In terms of gameplay, it's a typical RPG. Unfortunately, the leveling and combat system is extremely basic and stripped away. But personally, I don't think this game needs such a device. It still takes some strategic ability to win your way through the most difficult of battles.
The story is definitely different compared to the anime, manga and book counterparts. In some ways, it's quite a shame. Even though I'm only one third through the game, I've seen so many lost opportunities. For example, they entirely skipped the "Tom's Shop" saga. Instead, Tom's Shop is a location you can visit anytime you want on the main map. This is fine, because it's an RPG, but it meant that the story had to be altered. Instead of the trio buying muddlets (which would've been so much fun to control), Lief, Barda and Jasmine are thrown down a cliff-side by Ichabod. A rather weird addition in my opinion. Another thing I must mention is the dialogue. There are many more comical moments compared to the book. One thing I noticed is how the game is clearly aimed at a young audience. The speech is written in such a way that an average five-year-old Japanese person could read with ease (which makes my job way easier if I ever translate it, aha!).
Sometimes the controls get a bit clunky using the stylus. In many cases, I lost a heart just because I had bumped into an enemy, causing me to stop.
Despite the occasional problem, I've got to say that the stylus was probably the best way of utilizing the controls.
I'll add some more thoughts as I progress through the game.